Avis de Software Engineer chez ArenaNet | Glassdoor.fr

Avis de : Software Engineer chez ArenaNet

Mis à jour le 9 sept. 2015

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2.5
18%
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18%
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ArenaNet CEO Mike O'Brien
Mike O'Brien
4 évaluations
  1. Utile (14)

    « A fading star »

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    • Culture et valeurs
    • Opportunités de carrière
    • Rémunération et avantages
    • Équipe dirigeante
    Employé actuel - Software Engineer à Bellevue, WA
    Ne recommande pas
    Point de vue négatif
    N'approuve pas le PDG

    Je travaille chez ArenaNet à temps plein depuis plus de 3 ans

    Avantages

    Amazing high quality tech and people. You generally leave every day smarter than when you came in. Compensation isnt the top or bottom of the scale - its fair.

    Inconvénients

    Management is making an escalating series of bad decisions which is straining the morale of the company and compromising prospects for the future.

    Conseils à la direction

    Reputation doesnt build your future - people do. Get the right ones and keep them. If that isn't happening then the status quo is not okay and must change

    ArenaNet2015-09-09
  2. Utile (8)

    « Bad place for coders. Big opportunity cost. »

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    Ancien employé - Software Engineer à Bellevue, WA
    Ne recommande pas
    Point de vue négatif
    N'approuve pas le PDG

    J'ai travaillé chez ArenaNet à temps plein plus de 3 ans

    Avantages

    Art team is good and you get to work on interesting concept stuff Design team is decent, you get to work on fairly interesting stuff as well

    Inconvénients

    Arenanet is risk averse and tries to avoid any technical challenges. This means you will learn nothing important here as a coder. Especially because Mike O'Brien is very hands on with the coding department. They also don't care about your growth as a professional. Not only do they not care about your growth, but they also don't pay much. Basically they try to be a low tech risk-averse company in terms of software... engineering. MMO industry as a whole is a subniche of a niche that is gaming. MMOs are addictive and exploit players, sinking enormous amounts of their time without any human message, grinding the levels. While GW is not the worst of MMOs in this respect, it's still a massive time sink of a game and NCsoft parent company is quite comfortable exploiting players with basically borderline porn (Blade and Soul). Generally speaking working in the game industry as a coder is a poor choice of skillset for investment of your time. You only live once and every year counts towards the skillset that you build. Working at arena will not improve your skillset in my opinion.

    Dérouler

    Conseils à la direction

    Pay more. Give people more opportunities for challenges and improvement. Less propaganda and more honest caring about long-term employees life goals. It's not all about minimizing technical risk and producing the game cheaply. People have other options and if you don't challenge them they'll simply leave for more interesting creative technical challenges. Realize that you are privileged to have people to give their... life time producing work for you, not the other way around. You have to give back.

    Dérouler
    ArenaNet2015-05-01
  3. Utile (1)

    « Good to the extent of Awesome »

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    Ancien intérimaire - Software Engineer à Seattle, WA
    Recommande
    Point de vue neutre
    Approuve le PDG

    J'ai travaillé chez ArenaNet à moins d'un an

    Avantages

    Nice Work Environment, and the services are good too

    Inconvénients

    None at all, that i found in the company

    Conseils à la direction

    Awesome Job People, Terrific job you are doing there.

    ArenaNet2014-08-26
  4. Utile (3)

    « Great place to work as a programmer. »

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    Employé actuel - Software Engineer à Bellevue, WA
    Recommande
    Point de vue positif
    Approuve le PDG

    Je travaille chez ArenaNet à temps plein depuis plus d'un an

    Avantages

    - Excellent work-life balance. ArenaNet believes in quality of life for its employees and for most people, the office is mostly empty by 6-7 everyday. There are occasions when folks need to put in the hours (launch, big release days or other problems with the Live build), but these are not the norm. - Great people to work with. Employees here are, in general, amazingly talented and very friendly. - Realistic... expectations of success and achievement for the company and for individuals. - Totally transparent business goals and practices. Business numbers are shown to employees on regular basis. This lets employees feel more ownership on the success of the company. - Profit sharing was handled in a fair and impressive way. All aspects of its calculation were disclosed to everybody and was tremendously fair and well-considered. The CEO (Mike Obrien) did not take any part of the profit sharing. - As a programmer, there is no micro-management by non-programmers. Programmers are respected and trusted to do their job. Programming managers are other programmers. The CEO is a programmer himself (much of his code is still in our codebase!) so there seems to be an inherent value placed on programmers. - Extremely good upward mobility. Many of the developers at ArenaNet started out as entry-level QA and quickly worked themselves up in the company in just a few years. Many people in leadership positions started their careers at ArenaNet. - Fun events with the studio and good for the family.

    Dérouler

    Inconvénients

    - Less than competitive salaries for programmers for the Seattle area. However, the work-life balance more than makes up for this. I suspect that ArenaNet's strategy of hiring younger, more talented folks in the industry (many straight out of school), and training and promoting within, results in a suppression of salary for people that would otherwise make more money if they left. - Another negative aspect of... upward mobility and employee longevity is that many of the leadership at ArenaNet aren't experienced in other games, technologies, and processes. - The size of the company sometimes seems to be unwieldy for the management. ArenaNet clearly started as a small company and has now grown to over 300 employees. However, many of the processes in place (content creation pipelines and non-work-related things) assume a much smaller company.

    Dérouler
    ArenaNet2014-04-05
  5. Utile (4)

    « Think twice before joining »

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    Software Engineer à Bellevue, WA
    Ne recommande pas

    Je travaille chez ArenaNet à

    Avantages

    Great product Great art team Reasonable work hours Good launch pad for beginners to break into the industry Great place for hard working people with low expectations

    Inconvénients

    Thoroughly uncompetitive compensation package Poor communication of expectations by leadership Must be thick skinned to work here - lack of leadership professionalism and respect Poor appreciation of contributions Very limited advancement opportunities We "heard", we "listened", we ignored attitude throughout Amount of management lies exceeds industry average Niche company subculture

    Conseils à la direction

    I'd recommend NCSoft to restructure the upper management in ArenaNet for better scalability into the future as the company grows, since current policies will neither retain nor attract new talent. Also consider substantial profit sharing across all studios in the US.

    ArenaNet2010-03-06
5 avis trouvés