Questions d'entretien pour Game Developer

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Blizzard Entertainment
On a demandé à un Game Designer...19 juin 2014

What skills would you provide to X character? This question is difficult to answer quickly and there were plenty of them.

3 réponses

interesting

Like most interview questions, this is just high level. It's seeing if you're willing to be risky with your choices and if the abilities/features are creative, fun, and able to be balanced. No specifics, can be wrong, but it's again just trying to see if you're very safe/conventional or risky/imaginative. Moins

This seems like they were challenging your starting point. Sure, when something is established anybody can create. But something truly difficult is creating a unique and fresh idea and building upon it. This is how the majority of the small games I've concepted started. If you aren't having fun doing it, will it be fun for the player? Time is money, thus for making time all that more valuable in the game industry. Moins

Naughty Dog

What is negative 2 in hex?

3 réponses

0xFE

For a 32 bit, 0xFFFFFFFE (or 0xFE if sign extension is guaranteed)

-0x2

Appster

what is MVC.

3 réponses

Just FYI , Factory pattern is a design pattern not an architectural pattern for whole game/application and when you say it's a complex architecture/pattern , i am sure it's complex from where you're standing with 7 year of experience . Apart from MVC, you can also try Event driven Architecture (NOT AS COMPLEX as object factory pattern). Good luck for future mate. Moins

Design Pattern -- " typo". And the "COMPLEX WORD" was for the other guy.

i guess the whole interview was about it and he was just talking about it for 90% of the time. forcing it into each and every question. i think he wanted a ui prorgammer for android. in return he wasn't able to understand complex game architecture for example object factory pattern. Moins

Harrah’s Hotels & Casinos

Do you have any gaming experience

3 réponses

Yes, many years

17 years

Black jack roulette poker

Schell Games

The initial interview was very free form. We spoke a lot about games, recent and all time favorite games of mine, and design aspects thereof.

3 réponses

Sure, although I'm sorry if this comment comes too late for your consideration. One thing that Schell likes to pride itself on, and that you will hear over and over again, is about the work-life balance and the freedom that it gives its employees. They really stress that, unlike other game companies, their culture is not one in which you are expected to put in more time than scheduled, and that they view overtime as a production failure. During the interview process they will also talk at length about their employees other time-consuming pursuits to drive this point home; "time-consuming pursuits" including things like second jobs (because Schell is also known for not paying well) and personal game development projects. Despite being very keen on the position, when it became clear that Schell's compensation offer would not be high enough for my needs, I made the (foolish?) decision to disclose that I would be among the ranks of their employees working a second job (on a flexible schedule that in no way conflicted with their relatively fixed work schedule). Apparently that's a fact that you have to conceal unless you're already working for them, because after that they rescinded the job offer. I found it duplicitous and disrespectful given the fact that, in the course of my day-long site visit, so much emphasis was put on respecting the holistic picture of their employees time and the fact that other employees have other jobs (including the CEO himself lol) was mentioned repeatedly. Moins

I am writing this interview review to warn people--despite the company taking aggressive pride in the freedom it allows its employees to do things on their own time, and to not force an undue burden on the work side of work-life balance, do not speak about things you wish to do on your own time that may keep you busy. This will be cause for them to rescind a job offer after it's already been made, which is what happened to me. It was incredibly duplicitous and disrespectful. Moins

Are you able to elaborate more on what happened? I am considering a job with them and would love to know more specifics before I make the decision to move across the country for this offer. Moins

Dire Wolf Digital

Too many to relate. The standout for me though: Are you more of a Den Mother or a Drill Sergeant?

3 réponses

I default to Den Mother, but have performed both roles. Told about the time where I had to hold a distant cousin who served under me accountable for his repeated tardiness, eventually leading to him getting booted from the Air Force. Was met with "We're looking for more of a Drill Sergeant." Moins

The “owner” is very much stuck in the 1999’s “beat the workers until morale improves “ style of management. Even if you say you can manage appropriately for the situation - as soon as you said den mother, it was over for you. Think about it though - good products or not - is that the kind of place you want to work? Moins

It's still my first pick. The military has something of a late 70s early 80s style to its management, though I'd argue its leadership is more ahead of the curve. Workers there are viewed as interchangeable parts and an up or out mentality prevails. A task master would still be a comfortable upgrade to the personnel management systems documented in DOPMA. I think you're right though. Perhaps a more hard -a-- line would have communicated my "buck stops here" approach. Next year will be different. Moins

2K

Given several cities and their mutual distance, find an algorithm to find the minimum time to spread a message throughout all cities.

3 réponses

Dijkstra's algorithm will make more sense

Dijkstra's algorithm will make more sense

use Prim's algorithm

Gram Games

Was asked to take a couple of hours and provide a concept that's a "twist on Clash of Clans". Was then asked to take another hour to refine the design.

3 réponses

They were almost closing the studio when they got lucky and got a successful game. They made some money and now they just think they are great and have the best culture in the world. What they do now is make fast prototypes and launch it on the stores just to see if they stick, and if they do then they make a better version of them. I'm pretty sure that they will close the new studio in the near future if they don't change their mentality and put their feet on the ground. Moins

Designed a concept where PvP would take place in person on a real map. Paraphrasing here, but was basically told "nobody would want to go outside to play PvP" (Pokemon Go and Ingress players are nobody apparently) and "I wouldn't play this instead of CoC" (I wouldn't play my 4 pages of sketches over CoC either to be fair) by way of critique. The new design was met with "this sounds promising, but not the easiest game to make". In addition to a production-ready market-beating guaranteed top grossing sensation, this needed to be the utmost breeze to develop, you see. Moins

Absolutely hysterical... how are these guys still in business?

Ubisoft

Difference between first person shooter & third person shooter ?

3 réponses

in first-person shooter the player experiences the action through the eyes of the protagonist.and in 3rd person shooter is that in which the player can see the avatar on-screen in a third-person view.[ Moins

first person means - you it means you are the game player, 3rd person means - player on the screen which can you see full body on the your screen and player controls have on your hands...!! Moins

first person shooter means "the person playing game could see him self" third person shooter means "the person playing game will see him full body on the screen" Moins

Ubisoft

About your favourite game..

3 réponses

You have to describe everything

Assassins creed black flag IV

It’s about assassins

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