J'ai postulé en ligne. Le processus a pris 3 semaines. J'ai passé un entretien chez Insomniac Games (Rolla, MO) en mai 2017
Entretien
It took about a week for them to respond to my initial application. I was then asked to take a programming test, which involved implementing some functions and some general questions. It was not very difficult. By the time I received a response about my test, they had already filled the position.
J'ai postulé en ligne. Le processus a pris 2 mois. J'ai passé un entretien chez Insomniac Games en févr. 2025
Entretien
I applied in October, but didn't hear anything back until January. However, once I heard back from the recruiter, the process was very quick. I had a take-home programming test (untimed), and once I submitted that, multiple panel interviews. I received an offer the week after my final interview.
Questions d'entretien [1]
Question 1
Most of the questions were about C++ fundamentals, alongside some 3D math questions. There was also an architecture and design section.
No call at the beginning. The first step was to do a coding test in C++ which was a take home test. This was a customized question which you wouldn't exactly find on google
Questions d'entretien [1]
Question 1
The coding problem to trace a projectile ray and plot possible collisions at given time frames, and compare if the values in the test cases match or not.
J'ai postulé en ligne. Le processus a pris 2 semaines. J'ai passé un entretien chez Insomniac Games en févr. 2018
Entretien
I applied online. After reviewed my resume they gave me a programming test and asked me to finish it within one week. Since the test went well, they decided to give me a 30 min phone interview.
Questions d'entretien [1]
Question 1
Many C++ and memory-related questions. Lots of math problems.