Le processus a pris 3 semaines. J'ai passé un entretien chez Multimedia Games en janv. 2011
Entretien
The interview starts with a HR phone screen and two basic problem set that tests your problem solving and design skill. If you pass this test then there's a phone interview with other software developers. This test tend to test your understanding of C++, math, and design skill. After the phone interview is an in person interview where they would ask you about many gotcha in C++ and to write a few simple programs. Some of the topics in the interview include software design, design patterns, C++ syntax/data structure/exception/stl/templates... basically anything about C++ and programming is fair game.
Questions d'entretien [1]
Question 1
Explain all the details of a failed constructor call.
J'ai postulé en ligne. Le processus a pris plus d'une semaine. J'ai passé un entretien chez Multimedia Games (Austin, TX) en mai 2011
Entretien
A fair process with smart engineers. They are willing to walk through answers and discuss other solutions. Coding is done on a compiler and not on a whiteboard. Opening with the technical portion was a plus as it is nice to get this out of the way early while still fresh. Taking a tour and meeting other members of the team was informative and gave a good feeling of the environment.
Questions d'entretien [1]
Question 1
What made you interested in this position as opposed to the traditional games industry.