Question d’entretien chez Ubisoft

They ask about your process in creating 3D

Réponses aux questions d'entretien

Utilisateur anonyme

4 déc. 2024

Just explained my workflow in creating 3D assets

Utilisateur anonyme

21 janv. 2025

- first I try to get refrences or the 3Side view or the concept art - set up the reference in the 3d software set up the scene for proper unit size. - make big base mesh for the shape of the models - start low poly and build up details taking into consideration parts that can be reused and UV unwrap them - UV ubwrap get texel density and i dentify which uvs might need more texels - set up a High poly, depending on the needs just bevels would be fine - Bake in Substance painter - Export textures in spec to the project - if needed set up the textures to the materials - export to FBX